bloodsim Wiki Rss Feedhttp://bloodsim.codeplex.com/bloodsim Wiki Rss DescriptionUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=30<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data and analysis.</i><br /><br /><br /><img src="http://img148.imageshack.us/img148/8515/bloodsim1.png" /><br /><br /><img src="http://img42.imageshack.us/img42/9236/bloodsim2.png" /><br /><br /><img src="http://img63.imageshack.us/img63/8193/bloodsim3.png" /><br /><br />{Current Version: 1.4.0.0}</div><div class="ClearBoth"></div>RodneyAnonymousSun, 23 Jan 2011 23:46:57 GMTUpdated Wiki: Home 20110123114657PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=29<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data and analysis.</i><br /><br /><br /><img src="http://img148.imageshack.us/img148/8515/bloodsim1.png" /><br /><br /><img src="http://img42.imageshack.us/img42/9236/bloodsim2.png" /><br /><br /><img src="http://img63.imageshack.us/img63/8193/bloodsim3.png" /><br /><br />{Current Version: 1.3.3.1}</div><div class="ClearBoth"></div>RodneyAnonymousMon, 17 Jan 2011 08:08:59 GMTUpdated Wiki: Home 20110117080859AUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=28<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data and analysis.</i><br /><br /><br /><img src="http://img148.imageshack.us/img148/8515/bloodsim1.png" /><br /><br /><img src="http://img42.imageshack.us/img42/9236/bloodsim2.png" /><br /><br /><img src="http://img63.imageshack.us/img63/8193/bloodsim3.png" /><br /><br />{Current Version: 1.3.3.0}</div><div class="ClearBoth"></div>RodneyAnonymousFri, 14 Jan 2011 14:13:11 GMTUpdated Wiki: Home 20110114021311PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=27<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><br /><br /><img src="http://img3.imageshack.us/img3/8515/bloodsim1.png" /><br /><br /><img src="http://img143.imageshack.us/img143/6130/settingsjp.png" /><br /><br /><img src="http://img63.imageshack.us/img63/8193/bloodsim3.png" /><br /><br />{Current Version: 1.3.2.0}</div><div class="ClearBoth"></div>RodneyAnonymousWed, 05 Jan 2011 15:46:23 GMTUpdated Wiki: Home 20110105034623PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=26<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><br /><br /><img src="http://img3.imageshack.us/img3/8515/bloodsim1.png" /><br /><br /><img src="http://img207.imageshack.us/img207/9236/bloodsim2.png" /><br /><br /><img src="http://img63.imageshack.us/img63/8193/bloodsim3.png" /><br /><br />{Current Version: 1.3.2.0}</div><div class="ClearBoth"></div>RodneyAnonymousWed, 05 Jan 2011 15:44:17 GMTUpdated Wiki: Home 20110105034417PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=25<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><br /><br /><img src="http://img3.imageshack.us/img3/8515/bloodsim1.png" /><br /><br /><img src="http://img207.imageshack.us/img207/9236/bloodsim2.png" /><br /><br /><img src="http://img63.imageshack.us/img63/8193/bloodsim3.png" /><br /><br />{Current Version: 1.3.1.0}</div><div class="ClearBoth"></div>RodneyAnonymousMon, 03 Jan 2011 15:00:30 GMTUpdated Wiki: Home 20110103030030PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=24<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><br /><br /><img src="http://img3.imageshack.us/img3/8515/bloodsim1.png" /><br /><br /><img src="http://img207.imageshack.us/img207/9236/bloodsim2.png" /><br /><br /><img src="http://img63.imageshack.us/img63/8193/bloodsim3.png" /><br /><br />{Current Version: 1.3.0.0}</div><div class="ClearBoth"></div>RodneyAnonymousSat, 01 Jan 2011 16:37:39 GMTUpdated Wiki: Home 20110101043739PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=23<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><br /><br /><img src="http://img3.imageshack.us/img3/8515/bloodsim1.png" /><br /><br /><img src="http://img207.imageshack.us/img207/9236/bloodsim2.png" /><br /><br /><img src="http://img63.imageshack.us/img63/8193/bloodsim3.png" /><br /><br />{Current Version: 1.2.12.0}</div><div class="ClearBoth"></div>RodneyAnonymousSat, 01 Jan 2011 16:30:52 GMTUpdated Wiki: Home 20110101043052PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=22<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><b>RP Excess:</b> The total amount of Runic Power that was lost when generated due to already having 100.<br /><br /><br /><img src="http://img214.imageshack.us/img214/8515/bloodsim1.png" /><br /><br /><img src="http://img411.imageshack.us/img411/9236/bloodsim2.png" /><br /><br /><img src="http://img201.imageshack.us/img201/7379/graphp.png" /><br /><br />{Current Version: 1.2.12.0}</div><div class="ClearBoth"></div>RodneyAnonymousSat, 01 Jan 2011 16:17:50 GMTUpdated Wiki: Home 20110101041750PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=21<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><b>RP Excess:</b> The total amount of Runic Power that was lost when generated due to already having 100.<br /><br /><br /><img src="http://img214.imageshack.us/img214/8515/bloodsim1.png" /><br /><br /><img src="http://img411.imageshack.us/img411/9236/bloodsim2.png" /><br /><br /><img src="http://img201.imageshack.us/img201/7379/graphp.png" /><br /><br />{Current Version: 1.0.0}</div><div class="ClearBoth"></div>RodneyAnonymousSat, 01 Jan 2011 16:01:06 GMTUpdated Wiki: Home 20110101040106PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=20<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism, Tyds and Anothriel</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><b>RP Excess:</b> The total amount of Runic Power that was lost when generated due to already having 100.<br /><br /><br /><img src="http://img214.imageshack.us/img214/8515/bloodsim1.png" /><br /><br /><img src="http://img411.imageshack.us/img411/9236/bloodsim2.png" /><br /><br /><img src="http://img201.imageshack.us/img201/7379/graphp.png" /></div><div class="ClearBoth"></div>RodneyAnonymousMon, 08 Nov 2010 14:35:39 GMTUpdated Wiki: Home 20101108023539PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=19<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><b>RP Excess:</b> The total amount of Runic Power that was lost when generated due to already having 100.<br /><br /><br /><img src="http://img214.imageshack.us/img214/8515/bloodsim1.png" /><br /><br /><img src="http://img411.imageshack.us/img411/9236/bloodsim2.png" /><br /><br /><img src="http://img201.imageshack.us/img201/7379/graphp.png" /></div><div class="ClearBoth"></div>RodneyAnonymousMon, 27 Sep 2010 13:09:48 GMTUpdated Wiki: Home 20100927010948PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=18<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><b>RP Excess:</b> The total amount of Runic Power that was lost when generated due to already having 100.<br /><br /><br /><img src="http://img214.imageshack.us/img214/8515/bloodsim1.png" /><br /><br /><img src="http://img411.imageshack.us/img411/9236/bloodsim2.png" /></div><div class="ClearBoth"></div>RodneyAnonymousFri, 24 Sep 2010 10:21:06 GMTUpdated Wiki: Home 20100924102106AUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=17<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Health:</b> Fully buffed Health<br /><b>Attack Power:</b> Fully buffed Attack Power, not counting Vengeance<br /><b>Weapon Min:</b> Base minimum weapon damage<br /><b>Weapon Max:</b> Base maximum weapon damage<br /><b>Swing Speed:</b> Player swing speed for white attacks (Scent of Blood)<br /><br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Scarlet Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><b>Use RC:</b> Uses Runic Corruption instead of Runic Empowerment<br /><b>Default Priorities:</b> Uses the built in priority system instead of the custom one created by the user<br /><br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><b>Runes:</b> (NYI) The total amount of time any Rune was fully recharged and went unused.<br /><b>RP Excess:</b> The total amount of Runic Power that was lost when generated due to already having 100.<br /><br /><br /><img src="http://img214.imageshack.us/img214/8515/bloodsim1.png" /><br /><br /><img src="http://img411.imageshack.us/img411/9236/bloodsim2.png" /></div><div class="ClearBoth"></div>RodneyAnonymousFri, 24 Sep 2010 10:20:30 GMTUpdated Wiki: Home 20100924102030AUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=16<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Swing:</b> Player swing speed for white attacks (Scent of Blood)<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><b>Runes:</b> (NYI) The total amount of time any Rune was fully recharged and went unused.<br /><b>RP Excess:</b> The total amount of Runic Power that was lost when generated due to already having 100.<br /><br /><br /><img src="http://img214.imageshack.us/img214/8515/bloodsim1.png" /><br /><img src="http://img411.imageshack.us/img411/9236/bloodsim2.png" /></div><div class="ClearBoth"></div>RodneyAnonymousFri, 24 Sep 2010 10:16:59 GMTUpdated Wiki: Home 20100924101659AUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=15<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Swing:</b> Player swing speed for white attacks (Scent of Blood)<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><b>Runes:</b> (NYI) The total amount of time any Rune was fully recharged and went unused.<br /><b>RP Excess:</b> The total amount of Runic Power that was lost when generated due to already having 100.<br /><br /><br /><img src="http://img214.imageshack.us/i/bloodsim1.png" /><br /><img src="http://img411.imageshack.us/i/bloodsim2.png" /></div><div class="ClearBoth"></div>RodneyAnonymousFri, 24 Sep 2010 10:16:23 GMTUpdated Wiki: Home 20100924101623AUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=14<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Fever:</b> Duration in seconds for Scarlet Fever<br /><b>Swing:</b> Player swing speed for white attacks (Scent of Blood)<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Shield%:</b> Mastery percentage for calculation of damage shields<br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><br /><b>Miss:</b> The chance for melee attacks to miss the boss. Spells will still ignore all possibility of missing.<br /><b>Dodge:</b> The chance for melee attacks to be dodged.<br /><b>Parry:</b> The chance for melee attacks to be parried.<br /><b>Swing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><b>Damage:</b> Amount of damage per swing after damage reduction such as armor and raid buffs is taken into account.<br /><br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><b>Minutes:</b> Length of the simulation<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><b>Runes:</b> (NYI) The total amount of time any Rune was fully recharged and went unused.<br /><b>RP Excess:</b> The total amount of Runic Power that was lost when generated due to already having 100.<br /><br /><br /><img src="http://img180.imageshack.us/img180/9295/65260103.png" /></div><div class="ClearBoth"></div>RodneyAnonymousWed, 15 Sep 2010 19:55:55 GMTUpdated Wiki: Home 20100915075555PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=13<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Swing:</b> Player swing speed for white attacks (Scent of Blood)<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><br /><b>Miss%:</b> The chance for melee attacks to "miss" the boss. The default of 7.5% assumes Hit cap and Expertise soft cap. Does not affect abilities that cannot miss (assumes Virulence for spells)<br /><b>BSwing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><br /><b>Minutes:</b> Length of the simulation<br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><br /><br /><br /><img src="http://img215.imageshack.us/img215/6277/56665932.png" /></div><div class="ClearBoth"></div>RodneyAnonymousSun, 12 Sep 2010 17:42:51 GMTUpdated Wiki: Home 20100912054251PUpdated Wiki: Homehttp://bloodsim.codeplex.com/wikipage?version=12<div class="wikidoc"><h1><b>BloodSim</b></h1>
<i>Developed by Lichloathe with input from Communism</i><br /><i>Simulates Blood DK rotations while tanking in Cataclysm and provides various kinds of data.</i><br /><br /><br /><u><b>Options:</b></u><br /><br /><b>Avoid%:</b> Total avoidance of the player<br /><b>Diseases:</b> Duration in seconds for diseases (for Epidemic variables)<br /><b>Swing:</b> Player swing speed for white attacks (Scent of Blood)<br /><b>Scent:</b> Points spent in Scent of Blood<br /><b>Butchery:</b> Points spent in Butchery<br /><b>Haste%:</b> Total amount of Haste that will affect Rune recharge times<br /><b>Use RE:</b> Includes Runic Empowerment in the simulation<br /><br /><b>Miss%:</b> The chance for melee attacks to "miss" the boss. The default of 7.5% assumes Hit cap and Expertise soft cap. Does not affect abilities that cannot miss (assumes Virulence for spells)<br /><b>BSwing:</b> Swing speed of the boss for calculating Rune Strike procs<br /><br /><b>Minutes:</b> Length of the simulation<br /><b>Iterations:</b> Number of consecutive simulations to run. If greater than 1, the Stats will be averaged across all simulations and a graph will be shown with individual values for each.<br /><br /><br /><u><b>Stats</b></u><br /><br /><b>Downtime:</b> This is determined as any time outside of normal GCD constraints that no action was taken (no resources). Example: A gap in ability use of 2.5 seconds increases this by 1.0 seconds, as the GCD is removed.<br /><br /><br /><br /><img src="http://img215.imageshack.us/img215/6277/56665932.png" /></div><div class="ClearBoth"></div>RodneyAnonymousSun, 12 Sep 2010 17:42:51 GMTUpdated Wiki: Home 20100912054251P